Sunday, February 2, 2014

Then and Now - My Rezzday Post


Today is my 7th Rezzday in Second Life, which means, 7 years in a virtual world! Now with fitted mesh coming our way, we really came a long way.

I can still remember the pre-sculptie, pre-windlight and of course, pre-mesh days. Clothing were painted on textures and were always super tight. So male avies looked like they were always wearing tight leggings, with their butt cracks heavily emphasized.

Hair were huge and looked like helmets and shoes were horrifying, especially the attached invisiprims, which were partly huge and showed up, when standing on alpha textured floor. I couldn't find regular prim made shoes, cuz I think I deleted them all, when sculpties were introduced. So I had to wear sculpted boots in my "then" picture.

Famous designers those days were the ones who could paint textures with more depth and 3D like effect, since that was all they could work with, to make the product look a bit realistic.

I'm still in the process of updating all of my apparel, hair and  to mesh. I have also been updating some of my products to mesh.

Here are a few examples of regular prim made objects:

My first house on my first purchased land on mainland. All objects were made of regular prims


This complete look was all made of regular prims (before the introduction of sculpted objects)

There are still people who are quite against mesh, which I can't understand. Don't they have a sense of aethetic? Don't they like realistic looking stuff? I do still use non-mesh, system layer clothing, to combined with mesh clothing, but I have tried to completely eliminate all sculpted made items in my inventory, cuz though they looked better than regular prims, they mostly rezz slowly and often not properly, which looked like balls. 

Remember trying out demo hair at a super crowded store, and all you see is your face full of balls, cuz it wasn't rezzing properly? Man I hated it. Even now when you visit places, where they still have sculpted stuff all over the place and haven't updated yet to mesh, you see balls all over the place, cuz they just take a while to rezz.

Mesh pros:

- Looks more realistic and more 3D than sculpties and regular prims
- Rezzes faster than sculpties
- Lower land impact, mostly, depending on how it was sculpted
- Rigged mesh follows body movement, e.g. hair and clothing
- Easier to wear, which means, you don't need to wear different parts individually. Like with sculpties, attach collar, attach cuffs etc. The adjusting of individual parts, was time consuming and annoying.