My first post for 2017! I know it's been awhile, but I was busy with other stuff. Right now I'm working on new products for both of my stores C-Stylez and Vaboosh, so I hope I can release some new products soon!
In the meantime here's my style of the day! (Click to enlarge image)
Body: Maitreya Lara
Head: Lelutka Simone Bento
Hair: Moon - Forge
Eyes: Ikon - Lucid Eyes Black
Jacket: Emery Amsterdam Jacket
Pants: C-Stylez Capri Jeans
Sexy Top Applier for Maitreya: Vaboosh by CanTell Deluxe
Shoes: Breathe - Alexa Heels
Hipster Bag: Remarkable Oblivion - Hipster Bag - Tarmac
Necklace: Mandala - Sagarmatha Rosary
Bracelet: MG - Bangles Copacetic Tallulah
Watch: Mandala - Billonaire
Fedora: Apollon by Sango Clip (sculpty non-mesh)
Poses: daiz Papp 192; Ever Glow Model 053
Showing posts with label mesh clothing. Show all posts
Showing posts with label mesh clothing. Show all posts
Sunday, February 26, 2017
Still Funky!
Labels:
casual,
fashion,
fedora,
fly,
funky,
glamour,
lelutka bento,
maitreya,
mesh,
mesh body,
mesh clothing
Friday, August 15, 2014
Style Like a Goddess
Gown: *{JB}* Helena [Ivory]
Bracelet: MG Bangle - Athena
Hair: Exile
Gazebo: [DDD] The Garden Pavilion
Chaise Lounge: [DDD] Garden Pavilion Chaise
Fountain: Lark - Atlantis Fountain (MARBLE)
Labels:
blond,
fashion,
gowns,
greek goddess,
mesh,
mesh clothing
Tuesday, June 10, 2014
Summer Casual Outfit - Staying Classy
Dress: :V.e. Clara II Bow Dress XS Innocence
Shoes: **Dirty Princess**Naughty Couture Princess Heels
Bag: Maitreya Calgary Clutch
Eyelashes: *MC* "Falsies" Eyelash
Bracelet: MG - Bangles - Athena
Earrings: [MANDALA]:SENJYU Earrings/SNOW SILVER
Mesh Hands and Feet: SLink
Hair: *booN KBO906 hair
Pet: [Manticore] Snow Leopard (Gacha)
It's summer time again and I thought of wearing something sexy but still avoiding the "slutty" aspect. So I've come up with this classy yet sexy dress and a pair of stiletto sandals to go with it.
I thought of including my favorite snow leopard pet in my shot, which I got from one of Manticore's Gacha machines. Watch out playing gatcha cuz it can be addictive!
Labels:
casual,
classy,
clutch bags,
dresses,
elegant,
mesh,
mesh clothing,
sexy,
shoes,
slink,
stiletto,
summer fashion,
updo
Sunday, May 18, 2014
Second Life Mesh Avatars For Newbies!
Second Life has just released mesh starter avatars for new residents. I tried them and here's what they look like:
I must say that the humanoid avatars look really weird and totally unproportional. Just look at the huge hands on the female avatars e.g.
This again proves, that Linden Lab does not have an eye for any aesthetic or beauty or let me just say, no taste at all. I can understand that not everybody has an eye for "nice" things, but don't they have anyone responsible for art or a creative department or some sort?
Cuz if they hired a professional artist to create those mesh avatars, that professional should have great knowledge about body proportions right?
Anyway, on the other hand, this avoids LL competing with SL creators, which is a good thing. Obviously, newbies will sooner or later purchase better looking avatars, if they want individuality.
So all in all, the mesh avatars aren't that bad for starters. The only thing that I find really poor, is that all starter avatars set the standard of really tall female avatars, like all of them are more than 2 meters tall.
This is why a lot of giant female avatars walk the grid. I also realized how tall I was, perhaps a almost a year after I first joined SL.
I didn't know I was that tall, cuz I based my shape from the default library shape. I only felt gigantic, when I met oldie avatars back in the day. I wondered why most of them were so short. So I tweaked my height after having troubles of being always taller than male avatars, cuz it's height plus high heels, equals to super tall.
By SL setting this standard, we will always have gigantic avatars and huge furniture. Another problem will be, when newbies will have problems trying to figure out, which alpha they are suppose to use, cuz in the avatar folder, there are more than two alpha layers as a choice.
New residents will have to be educated about the differences between, system layers, prim, sculpts and mesh, and how to use and combine them.
I like the none-human avatars and mesh is definitely the future so... cheers!
Alejandro
Alicia
Alison
Angus
Archer
Barry
Brandon
Delilah
Fabian
Hugo
Johnny
Julian
Lucy
Mariah
Marissa
Sara
Tristan
Curtis
Vanessa
Zoe
Vampire Beast
Werewolf Beast
Zombie Ian
Sadie
I must say that the humanoid avatars look really weird and totally unproportional. Just look at the huge hands on the female avatars e.g.
This again proves, that Linden Lab does not have an eye for any aesthetic or beauty or let me just say, no taste at all. I can understand that not everybody has an eye for "nice" things, but don't they have anyone responsible for art or a creative department or some sort?
Cuz if they hired a professional artist to create those mesh avatars, that professional should have great knowledge about body proportions right?
Anyway, on the other hand, this avoids LL competing with SL creators, which is a good thing. Obviously, newbies will sooner or later purchase better looking avatars, if they want individuality.
So all in all, the mesh avatars aren't that bad for starters. The only thing that I find really poor, is that all starter avatars set the standard of really tall female avatars, like all of them are more than 2 meters tall.
This is why a lot of giant female avatars walk the grid. I also realized how tall I was, perhaps a almost a year after I first joined SL.
I didn't know I was that tall, cuz I based my shape from the default library shape. I only felt gigantic, when I met oldie avatars back in the day. I wondered why most of them were so short. So I tweaked my height after having troubles of being always taller than male avatars, cuz it's height plus high heels, equals to super tall.
By SL setting this standard, we will always have gigantic avatars and huge furniture. Another problem will be, when newbies will have problems trying to figure out, which alpha they are suppose to use, cuz in the avatar folder, there are more than two alpha layers as a choice.
New residents will have to be educated about the differences between, system layers, prim, sculpts and mesh, and how to use and combine them.
I like the none-human avatars and mesh is definitely the future so... cheers!
Labels:
avatars,
complete avatars,
creepy,
fugly avies,
horror,
mesh,
mesh clothing,
newbies,
product review,
zombies
Sunday, February 2, 2014
Then and Now - My Rezzday Post
I can still remember the pre-sculptie, pre-windlight and of course, pre-mesh days. Clothing were painted on textures and were always super tight. So male avies looked like they were always wearing tight leggings, with their butt cracks heavily emphasized.
Hair were huge and looked like helmets and shoes were horrifying, especially the attached invisiprims, which were partly huge and showed up, when standing on alpha textured floor. I couldn't find regular prim made shoes, cuz I think I deleted them all, when sculpties were introduced. So I had to wear sculpted boots in my "then" picture.
Famous designers those days were the ones who could paint textures with more depth and 3D like effect, since that was all they could work with, to make the product look a bit realistic.
I'm still in the process of updating all of my apparel, hair and to mesh. I have also been updating some of my products to mesh.
Here are a few examples of regular prim made objects:
My first house on my first purchased land on mainland. All objects were made of regular prims
This complete look was all made of regular prims (before the introduction of sculpted objects)
There are still people who are quite against mesh, which I can't understand. Don't they have a sense of aethetic? Don't they like realistic looking stuff? I do still use non-mesh, system layer clothing, to combined with mesh clothing, but I have tried to completely eliminate all sculpted made items in my inventory, cuz though they looked better than regular prims, they mostly rezz slowly and often not properly, which looked like balls.
Remember trying out demo hair at a super crowded store, and all you see is your face full of balls, cuz it wasn't rezzing properly? Man I hated it. Even now when you visit places, where they still have sculpted stuff all over the place and haven't updated yet to mesh, you see balls all over the place, cuz they just take a while to rezz.
Mesh pros:
- Looks more realistic and more 3D than sculpties and regular prims
- Rezzes faster than sculpties
- Lower land impact, mostly, depending on how it was sculpted
- Rigged mesh follows body movement, e.g. hair and clothing
- Easier to wear, which means, you don't need to wear different parts individually. Like with sculpties, attach collar, attach cuffs etc. The adjusting of individual parts, was time consuming and annoying.
Labels:
comparisons,
mesh,
mesh clothing,
my first days in SL,
newbies
Monday, May 27, 2013
I'm a Barbie Doll in a Barbie World!
I suppose every regular girl played with her Barbie Doll as a kid. Since I've been seeing a lot of Barbie aka Bimbo type of avies roaming the grid (very popular I guess), I thought why not create an artificial like body shape? So here is a sneak peek of the shape I've been testing out for quite a while now, which will be coming soon together with new body shapes.
It's kinda fun to create a doll-like avatar including Lola's mega bazongas. So stay tuned for my new body shape release, including a notecard for the skin, hair, eyes etc.
Labels:
avatars,
barbie,
blond,
body shapes,
business,
dolls,
lola's mesh boobs,
mesh clothing,
sneak peek
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